I met up with Jeff Nimeroff briefly because I thought I was about ready to set up the actual database tables and start using those in place of the test tables with which I'd been working. I'd forgotten which engine he had suggested to use, and why, from a previous discussion.
Though there are a number of engines that MySQL supports, Jeff explained that the two main engines used are MyISAM and InnoDB. The key difference between them is that MyISAM locks entire tables during queries, whereas InnoDB only locks at the level of a single row. The functions of my game require running various polling functions that query the database so that players check for and receive updates on each others' actions. Therefore it probably does not make sense to lock entire tables when, for example, up to 4 client instances of the game are making calls to the same table at once. Thus he suggested I go with the InnoDB engine.
However, because this is a turn-based game, for the most part only one client can be making an update or insertion query at a time. Therefore it's not totally critical to avoid table-locking.
Finally, he informed me that I can switch the database engine at any time--I'd thought it was set in stone, which is why I'd wanted to check in with him about which to use prior to creating the "real" database tables.
Tuesday, April 6, 2010
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